"We consume content too fast?"
I wish I could post on the eu forums, because the blue in this thread
http://blue.mmo-champion.com/topic/228883-we-consume-content-too-fast/
is totally missing the point.
The problem is the challenge.
Raiding should be a progression of gear and skill. For a beginner raider, while the pinnacle of raiding is (and should be) far off. The gear progression of dragon soul has to be the worst I have ever seen especially when it comes to players who were capped out on the last tier.
When you think about naxx in vanilla, or illidan in tbc they were and still are regarded extremely high. Why? Because it was a long and difficult road to get there. You knew that the challenge was there, you hadn't even seen it but you wanted to go there, becuase you wanted to discover it. You wanted to complete your journey there and then conquer your foe at the end of it.
The sense of discovery and accomplishment for achieving something was much greater back then. Now you offer "routes" to that destination and are told that if you truly "want" to be challenged then you can take the harder route. When will you understand that its not the "route" we care about, its the destination.
If I wanted to make things hard for myself I would join a guild where raid started 45 minutes after it was supposed to and raid with people who didn't care enough to gem or enchant their or learn their classes.
I am speaking from the perspective of someone who was never world first material, and if I ever will be I still have a long way to go. I don't care if it would have meant that I wouldn't have killed heroic dw (a letdown fight to say the least) I care that my journey though this game is meaningful.
When you offer shortcuts to me and the players around me I can't help but wonder what this game would be like without them. I wonder if I would enjoy the game more because what was once hard was easy not because of a nerf, but because I developed and improved.
I have not tasted the raids or dungeons in the beta because I want to hit the ground running and plow through those heroics (hopefully similar in difficulty to the start of cata) and discover all the content in its purest form. So this is not a "omg mop is so easy" post. This post is purely based on the mindset blizzard has developed when handling cataclysm content.
I want to mention that I am in a pretty good guild nowadays. This guild has had several new additions including myself, and is now a much better guild than it was when it killed heroic deathwing. I feel that we can take on everything you throw at us and slice right through it. Its a good feeling. This feeling is tainted, however, by the fact that I will be given shortcuts for the rest of my raiding days before I can get there myself. Stop it please.
http://blue.mmo-champion.com/topic/228883-we-consume-content-too-fast/
is totally missing the point.
Posted by Lambey
"i like raiding. i like challenge. but why would i take a challenging route when its faster to do it the easy way? its why i dont like LFR."
Draztal:
So you like challenge, but you wouldn't take the challenging route? I'm honestly missing something there, because otherwise the only possible conclusion is that in fact, you don't really like/enjoy that level of challenge, which doesn't seem to be, at all, the message you're trying to get through.
The problem is the challenge.
Raiding should be a progression of gear and skill. For a beginner raider, while the pinnacle of raiding is (and should be) far off. The gear progression of dragon soul has to be the worst I have ever seen especially when it comes to players who were capped out on the last tier.
When you think about naxx in vanilla, or illidan in tbc they were and still are regarded extremely high. Why? Because it was a long and difficult road to get there. You knew that the challenge was there, you hadn't even seen it but you wanted to go there, becuase you wanted to discover it. You wanted to complete your journey there and then conquer your foe at the end of it.
The sense of discovery and accomplishment for achieving something was much greater back then. Now you offer "routes" to that destination and are told that if you truly "want" to be challenged then you can take the harder route. When will you understand that its not the "route" we care about, its the destination.
If I wanted to make things hard for myself I would join a guild where raid started 45 minutes after it was supposed to and raid with people who didn't care enough to gem or enchant their or learn their classes.
I am speaking from the perspective of someone who was never world first material, and if I ever will be I still have a long way to go. I don't care if it would have meant that I wouldn't have killed heroic dw (a letdown fight to say the least) I care that my journey though this game is meaningful.
When you offer shortcuts to me and the players around me I can't help but wonder what this game would be like without them. I wonder if I would enjoy the game more because what was once hard was easy not because of a nerf, but because I developed and improved.
I have not tasted the raids or dungeons in the beta because I want to hit the ground running and plow through those heroics (hopefully similar in difficulty to the start of cata) and discover all the content in its purest form. So this is not a "omg mop is so easy" post. This post is purely based on the mindset blizzard has developed when handling cataclysm content.
I want to mention that I am in a pretty good guild nowadays. This guild has had several new additions including myself, and is now a much better guild than it was when it killed heroic deathwing. I feel that we can take on everything you throw at us and slice right through it. Its a good feeling. This feeling is tainted, however, by the fact that I will be given shortcuts for the rest of my raiding days before I can get there myself. Stop it please.
Regarded extremely highly by whom?
07/18/2012 03:25 AMPosted by EnekieRegarded extremely highly by whom?
By my fellow raiders, by many of the lovely ladies and gentlemen of the forums, by the trade chat pug hopefuls, and even by the people who didn't play the game back then but are aware of the legacy that has permeated into the general populace.
If you're regarded so highly, why were you exiled? :P